The second one is the actual Grand Prize which you will get upon completing 25 tasks. The first reward (shown with a lock icon here), is the Fellowship Prize, which will be unable by default unless the player purchases it with real currency. Rewards would simply float up as the fake clicks occurred.The top line of the Grand Prize & Tasks Bar shows the progress towards the next Grand Prize on the Left and the Current Grand Prizes are on the Right. While a server-side function would be ideal, and undoubtedly much faster overall, it could even be implemented as a client-side "macro" that simply fakes clicking each button and scrolling through the friend list. If implemented, this might then facilitate a mass-tavern-visit function, since there would only be floaty text instead of a window that requires opening and closing with each visited player. Yes, opening the tavern window would then require two clicks instead of one, if you hadn't already visited it, but I think actually wanting to see the tavern is uncommon.you usually just want your goodies! Of course, there are sometimes good reasons to view the tavern window itself, so that option would be available by clicking the timer version of the tavern chair after the initial visit. This would likely have the added benefit of reducing server load, since the server would no longer have to fetch the names and images of everyone sitting around the table. This would speed up tavern visits enormously (at least on the browser, I can't speak to the mobile version). Instead, if the user actually earned some, simply display the tavern silver/FP floaties right in the friends bar, like you do with coins and the Aid button. My suggestion is fairly simple: when first clicking on the tavern button in the friends bar to visit a tavern, don't open the tavern window.
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