![]() ![]() "We recommend players with Early Access installed uninstall the game after deleting their save files," they continued in a followup tweet. "Also, remove any mods and ensure they do not automatically re-download." ![]() "PSA: Full post tomorrow, but for Baldur's Gate 3 players with existing Early Access saves, we ask that prior to August 3, launch the game, and delete all save files to avoid unintended conflicts at launch," Larian tweeted earlier today. You can, it turns out: not by pre-loading its 122GB download size on Steam, no, but by deleting your Early Access saves and uninstalling the game entirely. Original Story: Baldur's Gate 3 is mere days away, and you may be wondering if you can prep in some way for the epic RPG's release. and leaving them in your save folders may in some fringe cases cause issues." The Steam blog says that early access saves and profiles "aren't compatible with the release version. There are hundreds of bug and crash fixes listed in the Patch 3 notes, covering issues that have arisen in combat, quest progression, scripting, saving, the user interface, character creation, and pretty much every possible aspect of the game.Update: Larian Studios have now posted a detailed guide on how to prepare for Baldur's Gate 3's launch. Spell Sniper feat now works on attack spells, and will now correctly reduce the Critical Hit threshold by one.īug fixes and quality-of-life improvements.“Reading shop signs will no longer be considered a crime.”.“NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.”.You can still take damage from area spells. Sanctuary: You or an ally cannot be targeted until you attack or harm a creature.Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, and Glyph of Warding will now all break the Sanctuary condition (see below). ![]() But a single Divine Smite will no longer deal damage over the 5d8 cap. Fixed level 4+ Divine Smite, allowing you to add Divine Smite as a reaction and adding the potential for two Divine Smites in a single attack. ![]()
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